For example, at the engineering station it’s possible to allocate the ship’s power to different systems, at the helm to plot a course and engage engines, and at tactical to pick a target and fire weapons. Each of the control pad’s two analogue sticks move one of your character’s hands, and the triggers are used to select an option on the console or to perform an action. This isn’t a criticism at all, it’s part of how the game was designed. Regardless of which you choose, your character is static they sit (or stand) at their console and don’t move from their position. Your character can occupy one of four bridge stations: the engineering station, the helm, the tactical station, and the captain’s chair. In order to better explain the control scheme, we need to talk about what Bridge Crew is and what it isn’t. I played with an Xbox One control pad, as I do for most games, but I believe mouse and keyboard is an option on PC as well. I wasn’t sure what to expect, and the controls certainly take a little bit of getting used to. The basic gameplay screen – as seen in the tutorial mission.īridge Crew is, as far I can tell, the first game I’ve played that started life in VR. Not a problem unique to Bridge Crew by any means, but always bothersome! Then it had to connect to Ubisoft’s Uplay service, which also required a separate patch, and just getting the game to open took several minutes. I’m sure I’ve talked about this before, but aren’t modern games a chore to get running? After opening Steam and then selecting Bridge Crew, the game wanted to install a patch. Well I was dumbfounded! How could I have missed this? It was an immediate buy, as Bridge Crew must be one of only a handful of Star Trek games post-1990 that I haven’t played for myself! But apparently I should’ve, because a few months after it was released Bridge Crew got an update allowing for non-VR gameplay, something I only noticed when the title cropped up among my recommended titles during the ongoing Steam Summer Sale. Released in 2017, Bridge Crew was a VR-only title, and as I don’t game in VR I never bothered to check in with it again. The only other significant title released in the last few years was Star Trek: Bridge Crew – not to be confused with an earlier title, Star Trek: Bridge Commander. Star Trek: Voyager – Elite Force is one of the better Star Trek games. I persevered as long as I could with that title, but a few hours in I got to a point where a glitch prevented me from advancing any further. The only other game I’d played in the last few years was the bug-riddled mess that was 2013’s Star Trek. I’m glad it was a success and I hope it brought in some new fans, but that style of game simply isn’t my cup of tea. There was, of course, Star Trek Online – but as someone who generally dislikes massively-multiplayer titles I didn’t have a particularly good time with it. The 2010s offered very little by way of new Star Trek games. Even websites specialising in so-called abandonware don’t seem to know about that one! Other decent Star Trek games – such as Deep Space Nine: The Fallen, the Elite Force titles, and the Armada games – all performed adequately, but none really made a huge impression or hooked in new fans. I can think of several good Star Trek games – my personal favourite is the Doom-esque Star Trek: Generations adaptation, which even today is one of my all-time favourite games – but I think I’m almost the only person who bought a copy. The Star Trek franchise seems to have drawn the short straw when it comes to successful video game adaptations, especially when compared to Star Wars. The official trailer for Star Trek: Bridge Crew.
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